Dota 2 Update – October 29th 2015

– Added a list of games with open lobbies to custom games overview page
– Added a Game Of The Day to custom games overview page
– Added a new tickets area on Player Profiles
– Added support for offline solo play
– Added Downloads section to the Watch tab that lets you view, rename, delete, and browse the replays that you’ve downloaded
– Added a new matchmaking region in Tokyo with additional connectivity to Taiwan and Korea
– Added the ability in the Tournament Details popup to expand a tournament series and, for each game in the series, go to the match details as well as see the heroes played and duration of the match
– Fixed bug where loss of Steam or game coordinator connectivity would prevent reconnection to the game server
– Custom Games: Added over 800 new voice lines to the Default Announcer for Custom Games to use
– Low Priority games now use Single Draft rather than All Random
– The Owned Item Details page now allows you to purchase chisels and hammers when you try to add sockets or remove gems
– The Owned Item Details page now allows you to change item name or description, as well as clear gifting information. You no longer may change this information from the armory.
– Bundles now show ‘Preview Full Set’ in their armory context menus
– 6.85b: Scepter Doom no longer increases damage
– 6.85b: Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
– 6.85b: Scorched Earth cooldown rescaled from 60/55/50/45 to 55
– 6.85b: Spiderlings Poison Sting slow reduced from 12% to 8%
– 6.85b: The main client will be updated with the 6.85b changes after the conclusion of the Nanyang tournament
– Fixed Brewmaster not facing the direction of the Brewling he reappears in at the end of Primal Split.
– Fixed Sanity’s Eclipse draining Current Mana rather than Max mana
– Replaced dota_unit_allow_moveto_direction with +dota_unit_movetodirection which can now be bound to a key
– Fixed various cases where error models would appear
– Fixed Armory UI crashes on low end machines
– Fixed a bug that could cause visual effects to look incorrect due to a sorting issue with particles
– Added ability to equip and unequip items to the Owned Item Details page
– Fixed Night Stalker’s Black Nihility’s particles disappearing when the day/night cycle changed
– Fixed portrait for Terrorblade Form of Eternal Purgatory demon
– Reduced rendertarget memory usage on low-end video configs
– Reduced steady-state memory usage on all configs
– Fixed announcers in custom games
– SFM: character picker now allows customizing individual items in addition to item sets
– SFM: fixed phoneme extraction
– Custom Games: Added Entities:GetPhysicalArmorValue(), Entities:GetBonusPhysicalArmor() and Entities:GetMagicalArmorValue().
– Custom Games: Fixed bug where scaleform ultimate pips could draw behind a panorama-only topbar
– Custom Games: Added support for suppressing the endgame scaleform chat: DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT
– Custom Games: Added .ColorBlindModeEnabled style on dota root panels when colorblind mode is enabled
– Workshop Importer: Added Exorcism Ghost and Spirit Bear templates
– Workshop Importer: Fixed crash when importing loading screens
– Workshop Importer: Portrait editor now previews the correct portrait animation and allows any animation to be selected for preview.
– Fixed a bug where previewing the Ribbi’tar would not show the the Ward properly
– Fixed various minor bugs when using preview full set
– Fixed a bug where taunt sounds of the loadout screen could sometimes still be heard in-game
– The Owned Item Details page no longer scrolls to the top when you change the item in any way
– Fixed some bugs with Team creation level requirement
– Fixed a bug where the socketing section of Owned Item Details page was visible even on items that were not socketable
– Charge counts for limited use items like chisels or hammers is now displayed on their tooltip
– Loading screens for non-custom games now display tips. You can turn off this behavior in the Options menu.
– Fixed hitboxes for Padda’pon of Ribbi’tar
– Fixed style naming for Vengeful Spirit Fallen Spirit Head items
– Fixed mesh intersection for Templar Assassin Onyx Lotus legs
– Fixed hitboxes for Nature’s Prophet’s « Evergreen Stalker » treants
– Fixed a rendering crash when recompiling a model in tools mode
– Fixed a bug with skins not being set properly on dynamic_props
– Added beta support for Direct3D9Ex (reduces memory usage and improves alt-tab experience, requires Windows Vista or higher, may not work well with all video drivers; we are currently beta testing this feature, use the launch option –d3d9ex to enable and please report bugs)

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